50’s Diner

50’s Diner scene dimensions The goal of this assignment was to begin modeling, UVing and texturing a complete diner scene in Maya. I started by blocking out my scene to get a sense of the dimensions and amount of objects I would need to model. The basic objects in my scene include one window, one […]

House

House Assignment The goal of the project was to  UV a house in our scene in Maya practicing setting up a scene for export into Unity. The hardest part of this project was editing the UV’s to align with the texture map in Maya. Once I completed UVing the house and assigned materials I triangulated […]

Grocery Shelf

Grocery Shelf The goal of the project was to model, UV, texture three glass jars and six boxes on a grocery shelf  in our scene. The hardest part of this project was modeling the glass jar, editing the UV’s to align with the labels and managing a lot of assets in Maya. To create the […]

Pudding Box

Pudding Box Assignment The goal of the project was to model, UV, texture and light a pudding box in our scene practicing using UV tools like unfold or sew and stitch. The hardest part of this project was getting the faces of the pudding box to line up perfectly with my texture map. To achieve […]

Jar

Jar Assignment The goal of the project was to model, UV, texture and light a jar and its contents in our scene. The hardest part of this project was modeling the glass jar and metal lid in Maya. To create the glass jar I created a CV curve and used the surface revolve tool and […]

Wine Bottle

Wine Bottle Assignment The goal of the project was to UV, create a glass material, apply  textures and light a wine bottle in our scene. The hardest part of this project was finding the correct places to tweak the settings for the material in Maya. To edit the label I created a UV snapshot and […]

Table

Table Assignment The goal of the project was to model, UV, texture and light a table in our scene practicing using locators, pivot points and editing UV’s. The hardest part of this project was unwrapping UV’s in the UV editor and editing the texture in Photoshop. For the texture in Photoshop I found a texture […]

Pencil

Pencil Assignment The goal of the project was to model, UV, texture and light a pencil in our scene then use a bump map to engrave our  name. The hardest part of this project was modeling the metal crimp and getting accustom to using the UV editor in Maya. To create the crimp I had […]

Primitives

Primitives Assignment The goal of this assignment was to  create a basic scene using only primitive objects in Maya. My scene is of a water tower with a barn and some landscape I made utilizing the group duplicate tool. The hardest part of this project was applying object materials, organizing the outliner and setting up […]