The goal of the project was to UV a house in our scene in Maya practicing setting up a scene for export into Unity.
The hardest part of this project was editing the UV’s to align with the texture map in Maya.
Once I completed UVing the house and assigned materials I triangulated the mesh and continued to export my selection.
Then in Unity I opened my project, fixed some settings, reapplied my assigned materials and converted my bump map to a normal map.
Finally I added a plain as the floor for my scene and imported a first person character controller to walk around the house checking the texture.