Run Cycle

Run Cycle The goal of this project was to animate a character running. The intended composition of my scene was based on referenced movement. I spend the most time animating the feet, shoulders and arms. I also slanted my character¬†forward and adjusted some keys in the graph editor. Describe any¬†problems or design complications you may […]

Quadruped

Quadruped Assignment The goal for this assignment was to animate a quadruped walking using live action references. I began by animating the feet first then spine, shoulders, head, and body controllers. For the spine i added a settle “S” shaped curve. I found that for this rig the shoulder controls played a big roll in […]