• Quadruped Assignment
    • The goal for this assignment was to animate a quadruped walking using live action references.
    • I began by animating the feet first then spine, shoulders, head, and body controllers.
      • For the spine i added a settle “S” shaped curve.
      • I found that for this rig the shoulder controls played a big roll in the look and feel of the movement of the legs and torso.
    • Problems & design complications
      • The biggest challenges I encountered was getting used to using the heel lift and curl controllersĀ appose to the rotate tool and animating the shoulders.